I am a skilled 3D Game Artist and Technical Artist with strong experience in creating high-quality, optimized assets for games, real-time applications, WebGL, AR/VR, and cinematic visuals. My expertise spans 3D modeling, texturing, look development, lighting, shading, and real-time optimization, with a deep focus on delivering visually appealing and performance-friendly results.
I have worked across multiple production pipelines, contributing to games, CG series, films, and interactive experiences, while collaborating closely with artists, developers, and designers. As a Unity-focused Technical Artist, I enjoy bridging the gap between art and technology—developing shaders, optimizing assets, implementing lighting solutions, and solving complex visual challenges.
With hands-on experience in tools like Unity, Maya / 3ds Max, Photoshop, Illustrator, After Effects, SpeedTree, and real-time workflows, I am passionate about continuous learning and staying updated with industry trends. I take pride in creating immersive visuals, maintaining clean workflows, and delivering polished, production-ready assets.
I am a Unity Technical Artist with a passion for combining art and technology. I work with Unity to optimize assets, create shaders, and develop visual effects that make games and interactive experiences look great and run smoothly. I collaborate closely with artists and developers to solve technical challenges and ensure everything works well together. My goal is to create immersive and engaging experiences that captivate users. Let’s connect and see how we can bring amazing projects to life together.
I'm a Real-Time WebGL Artist specializing in lighting and shading. With a keen eye for detail, I craft immersive web experiences by optimizing 3D assets and implementing dynamic lighting effects. Collaborating closely with developers and designers, I strive to deliver seamless and engaging web content. Let's connect and bring captivating web projects to life together.Here is some of my best work links from hmx.
I'm a Mid-Level Look Development Artist with a strong background in texturing, shading, and lighting. I create realistic assets for visual effects and animation, enhancing the storytelling of each project. I've worked on high-profile projects and enjoy collaborating with teams to achieve top-quality results. I'm passionate about improving my skills and staying updated with industry trends. Let's connect to see how I can contribute to your next project.
Starting my career in texturing, I've honed my skills in look development through invaluable guidance from talented teammates and team leads. I've contributed to acclaimed CG series and movies, excelling in cross-department collaboration to ensure seamless workflows. As a dedicated problem solver, I bridge gaps between departments, driving efficient project completion and delivering top-quality results
I have done 3D modeling and texturing with expertise in both hard surface modeling and product modeling for AR and VR applications. My skill set includes creating detailed high-poly and optimized low-poly models, ensuring efficient performance across various platforms. I excel at baking normal maps to enhance the depth and realism of my textures, providing a polished and professional finish to every project. My experience spans across multiple industries, allowing me to deliver high-quality, immersive 3D assets tailored to your specific needs.